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Showing posts from 2017
1:It is sol 406 on Mars since your arrival, You and a team of astronauts came to Mars to explore the martian surface. One of your teammates finds an ancient bacteria that is 5 trillion sols old. You place the bacteria in a containment pod. However, while it is examined it escaped the pod and starts infecting your team! You are the only one left, defeat all the zombies to escape from Mars! 2:The characters of this game are:     Bob: you are this character code name = "Machine gun Bob"     Zombie: Your former teammate and now your enemy 3:First write the code for gravity in mars, then program Bob to jump and move. Create code for             zombie and clone them. Than make bullets and program them too. 4: First class:Making/Programming Bob     Second class:Making/Programming Zombie     Third class:Making/Programming Bullet     Fourth class: Photoshopping Platforms 5:Here is how I created gravity:  https://www.youtube.com/watch?v=ooPPlj4jFjc&t=802s https://sc
Space Pong https://scratch.mit.edu/projects/189053008 1.What difficulties did you have with programming this game? How did you fix them? Be specific. I had difficulties with the cut story images, I solved it by have them on the top most layers and having other sprites in the 2nd last layer after the background. 2.What changes to the tutorial game did you add? Why and how? I added a story to why they are playing the game. I did this by adding background images from the internet and suitable description of the story on the pic in costume editor. I wanted this project to be very unique so I did this.
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Pixel Art The Reference Image:
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Question 1: How close is your game to the original? What is different? What is the same? It is very far from the original, Only the PAC-MAN eating the apple and the ghosts chasing him are same the rest is the different. Question 2: What extra or creative details did you change or add to your version of the game? Why did you create these changes? I added fake decoys of powers ups and hidden power ups to make the game more fun to play. Question 3: What difficulties did you have? How did you fix this? I had difficulties with programming the ghosts to come out of the box. I fixed this by putting a limit to movement. Question 4: What feedback did your beta testers have for you and how did you implement their suggestions? They showed me the problem of the ghosts. Question 5: What would you improve with your game? What would be the next steps with your game?  I would improve the sky and ground of the background hang. Not much, because I

Racer game

Question 1: What difficulties did you have with programming this game? How did you fix them? I had problems with the track to make it into a smooth shape, I the n made the shape by slowly moving the mouse to fit the correct track. I also had problems with programming the second car because I got confused with the variables in the game like time and speed, I solved this by making new variable sets for each car. Question 2: What changes to the tutorial game did you add? Why and how? I made a new background of my own by drawing it, it is because I wanted the game to be unique on the backdrop. I also made a multiplayer system to this by creating two different cars for each player with wasd and arrow keys as the controls, this has a long process of making your two different variables and the n copy the program to the second car and change the speed and laps.

Scracth- IntroHouse

Video Games: The Movie

Video Games: The Movie Question 1:  What are some of the reasons video games were successful? What makes a game popular? They give an immersive game play that is unique to video games only, its the kind of lean forward experience other than the sit back experience that movies give. Video games in the 2000's, were starting to get into stories, that made more exciting as you could make choices to change the story-line. A game to be popular,  needs to have a good story-line with good graphics.  Question 2:  What are some of the reasons why the video game industry crashed in the 1980's? Gamers were demanding more from the video game industry and developers of the industry, the quality of games were very bad and the games like ET were released. They were just bad to play, so massive amounts of cartridges were put in landfills and dumps. Many other people had given were starting to get interested in video games. Question 3:  Do you think video games are a form of
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Question 1:  Did you have any difficulties with your programming? What was the issue? How did you solve it? Yes, I had difficulties with landscaping, that is I didn't know how to disable the limit to the storage. I toke help from my friend to the right. Question 2:  Did the student who played your game have any suggestions for your game that you implemented? Yes, he suggested that the bots were too powerful and unbeatable.
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Animated Pixel Art The original pixel art file made in Photoshop
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How I Made The Background Collage initial final I first opened the image onto Photoshop. Then using the polygon select tool I selected a picture I don't want in the collage and moved it out and deleted it. Then I created another layer to post the image I wanted in the layer. And I repeated the procedure for other images with a layer for each. I observed, after I finished, that some images were overlapping the others. I took the polygon select tool again and looking at the background I selected the part that is overlapping and deleted it. This is how I got the final Image.

My Three Skills

Game Designer Skills Game designing is an interesting area with many skills involved. I aspire to become a good gaming developer as I believe I have strong skills that are required for it. Music: I can create great music for games. Games today must have good background music. As I can play piano, keyboard and guitar I can produce tunes that are suitable for games. Games also use a lot of visuals, immersion, story, screenplay etc. so, the music created must fit according to those elements. For example, in the game Bioshock Infinite, there is a particular music that plays for each of the scenes. Animation: The second skill is that I can draw in 2D and 3D well. Recently I started animating my drawing. This credit goes to my family in  India as they promoted my interests. They thought me how to go from kid drawing to professional drawings to blueprinting. People get more info due to animation. I may use animation skill to improve previous drawings or draw new ones. I will al