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Blender- Intro Monkey

Blender - Intro https://drive.google.com/open?id=1s5rfiwlB1moMZi_fxrgvfBstxhMLRky8
1:It is sol 406 on Mars since your arrival, You and a team of astronauts came to Mars to explore the martian surface. One of your teammates finds an ancient bacteria that is 5 trillion sols old. You place the bacteria in a containment pod. However, while it is examined it escaped the pod and starts infecting your team! You are the only one left, defeat all the zombies to escape from Mars! 2:The characters of this game are:     Bob: you are this character code name = "Machine gun Bob"     Zombie: Your former teammate and now your enemy 3:First write the code for gravity in mars, then program Bob to jump and move. Create code for             zombie and clone them. Than make bullets and program them too. 4: First class:Making/Programming Bob     Second class:Making/Programming Zombie     Third class:Making/Programming Bullet     Fourth class: Photoshopping Platforms 5:Here is how I created gra...
Space Pong https://scratch.mit.edu/projects/189053008 1.What difficulties did you have with programming this game? How did you fix them? Be specific. I had difficulties with the cut story images, I solved it by have them on the top most layers and having other sprites in the 2nd last layer after the background. 2.What changes to the tutorial game did you add? Why and how? I added a story to why they are playing the game. I did this by adding background images from the internet and suitable description of the story on the pic in costume editor. I wanted this project to be very unique so I did this.
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Pixel Art The Reference Image:
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Question 1: How close is your game to the original? What is different? What is the same? It is very far from the original, Only the PAC-MAN eating the apple and the ghosts chasing him are same the rest is the different. Question 2: What extra or creative details did you change or add to your version of the game? Why did you create these changes? I added fake decoys of powers ups and hidden power ups to make the game more fun to play. Question 3: What difficulties did you have? How did you fix this? I had difficulties with programming the ghosts to come out of the box. I fixed this by putting a limit to movement. Question 4: What feedback did your beta testers have for you and how did you implement their suggestions? They showed me the problem of the ghosts. Question 5: What would you improve with your game? What would be the next steps with your game?  I would improve the sky and ground of the background hang. Not much, b...

Racer game

Question 1: What difficulties did you have with programming this game? How did you fix them? I had problems with the track to make it into a smooth shape, I the n made the shape by slowly moving the mouse to fit the correct track. I also had problems with programming the second car because I got confused with the variables in the game like time and speed, I solved this by making new variable sets for each car. Question 2: What changes to the tutorial game did you add? Why and how? I made a new background of my own by drawing it, it is because I wanted the game to be unique on the backdrop. I also made a multiplayer system to this by creating two different cars for each player with wasd and arrow keys as the controls, this has a long process of making your two different variables and the n copy the program to the second car and change the speed and laps.

Scracth- IntroHouse